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That British epic historical film was based on T. The word Atreides refers to one of the sons of Atreus: Agamemnon and Menelaus. In English, Atreides is also used to refer to both sons collectively instead of the plural form Atreidae. The House of Atreus bore a curse from the gods of Greece and supposedly springs from them: The house begins with the son of Zeus and the nymph Plouto, Tantalus, who tested the gods by serving his son Pelops to them. As punishment, he was imprisoned in the underworld, standing in a pool of water from which he cannot drink and under a fruit tree from which he cannot reach the fruit. The servant curses Pelops and the curse descends upon his sons: Atreus and Thyestes.

Content:
  • Dune - Frank Herbert Page 0,17
  • Browse Books: Gardening / Container
  • Gurney T-Shirts
  • Dune: House Harkonnen Brian Herbert and Kevin J
  • DUNE (2021)
  • Robot or human?
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Dune - Frank Herbert Page 0,17

Dune: Chronicles of the Imperium by Halloween Jack. It was published by Last Unicorn Games, a small company with a short list of properties that included some very well-known licenses and some very unique original works. On the roleplaying front, they were the publishers of Aria: Canticle of the Monomyth and a series of licensed Star Trek games. Dune: Chronicles of the Imperium would ultimately be the last gasp of Last Unicorn. They were still developing Dune when the company was bought out by Wizards of the Coast inMatthew Colville discusses these plans in an amazing blog post which even has his outline for the game and the default campaign that would accompany it!

Matthew Colville posted: WotC had this incredible mound of market data. They spent a lot of time and energy figuring out what people wanted to do in different universes.

Amazingly, the same people answered differently for different properties. Some properties, people overwhelmingly wanted to make their own stories. Some, people wanted to tell new stories. It was a revelation for us. It came to me to figure out how to make that adventure. As it turned out, it was easy. It was super easy. The first member of House Atreides on Arrakis! Duncan mentions sending a continent to meet with Stilgar and how well that went, you play those characters, the first members of House Atreides to meet the Fremen.

He also takes the opportunity to plug his upcoming Dune sequels. Fuck him. The expectation is that the PCs will be playing the members and advisors of a minor House, and grow in power and prestige. They must have finished this part before they did all that fancy market research! They even promise us that in addition to Bene Gesserit and other emblematic roles detailed in the corebook, future supplements will support playing characters like spice smugglers and water merchants.

Hoo, boy. Space hippies! Space pharaohs! Space cotton plantation owners! None of these books were ever published. Innovative, and very lates. The chapter wraps up with a brief glossary of setting and game terms. Next time on Dune : A shorter history than the one in the back of the novel.

The first chapter is a history of the setting, the Imperium. The Imperium is many thousands of years old, and the primary basis for the setting is a historical event called the Butlerian Jihad.

The old Imperium was a peaceful community of over ten-thousand far-flung, technologically advanced planets. Unfortunately, relying on technology rendered them complacent, decadent, and stagnant, until it went a little something like this: Discontent eventually broke out, and the elite responded by using more technology to isolate themselves from their disgruntled subjects.

What followed was the Butlerian Jihad. The Butlerian Jihad was a revolution that lasted a century and spanned the entire Imperium. The Jihad purged human civilization of not only AI and robots, but automation and most computer technology. This laid the foundation for organizations like the Spacing Guild and the Bene Gesserit, who developed programs to breed, condition, and train humans to surpass the capabilities of machines.

The aftermath of the Jihad plunged the Imperium into a technological and cultural dark age, because faster-than-light travel was largely abandoned.

No artificial intelligence, no robotics, no cybernetics, no genetic engineering; in short, no transhumanism and no reliance on automation. The Imperium has faster-than-light travel and gravity manipulation, but not Microsoft Excel. Although the Butlerian Jihad is a major part of the premise of the Dune universe, Herbert alludes to it many times without ever defining exactly what the conflict was or how it played out, not even in the appendix to Dune which lays out the background of the setting.

Dune: CotI takes a middle ground by saying that it was both. Most of human history was lost during the Jihad, but as civilization rebuilt itself, planets forged new feudal alliances under the leadership of Great Houses, which mostly claimed legitimacy based on their ancient bloodlines.

The Great Houses agreed that humankind should form another Imperium uniting human civilization, but disagreed on who should rule. They formed the Landsraad League, a loose confederation for mutual support and arbitration, but it lacked any real enforcement power of its own. The fighting between the Great Houses came to a head at the Battle of Corrin , where House Sarda, its allied Houses, and its peerless Sardaukar troops defeated the remaining Landsraad supporters.

With the support of the Spacing Guild, who achieved a monopoly on interstellar travel, the new Imperium expanded throughout the Known Universe and reunited humanity under one government. Among the waves of refugees fleeing imperialism were the Zensunni Wanderers, who eventually settled on an obscure desert planet called Arrakis. Spice can also awaken prescient psychic powers. The Spacing Guild experimented with the spice until they discovered that it could replace the sophisticated sensors and computers that had previously been necessary for faster-than-light travel.

Do you know of a place where Swordsmasters hang out? Dune admits outright that of the four schools, only the Bene Gesserit and the Spacing Guild are major powers. But while Mentats are important to the plot of the Dune novels, the Ginaz swordsmen are only mentioned in a few passing references to give some background on why House Atreides has such great soldiers.

In practice, that means they manipulate politics from behind the scenes. They nominally support the status quo, because the feudal caste system makes it easier for them to accomplish their goals. Everyone knows that the BG has a hierarchy and plans of its own, but frankly, their training is incredibly useful and nobody wants to be on their bad side.

The Spacing Guild is an omnipresent but mysterious organization with an absolute monopoly on space travel. Their Guild Heighliner transports are so massive that a Great House can pack all its assets including people and buildings into a corner of one and move its seat of power to a different solar system.

Not only that, but the Guild enforces absolute neutrality, so a rival House can be doing the same thing in the same Heighliner without any fear of treachery. The Guild also has a monopoly on banking through its Guild Bank, which serves the entire Imperium and uses spice as a unit of value. You can rely on the Guild to never stab you in the back, but any House that tries to screw over the Guild is going to be punished with a series of fees and penalties.

Oh, and if you ever find yourself well and truly fucked, with the strength of your House broken and your rivals beating down your door, the Guild maintains the Tupile system as a place of safe exile. The Mentat School trains people to be human computers. Well, I see them around in the evenings. What do you want with them? The Great Houses Dune: CotI lists over thirty Great Houses in the Landsraad council, but there are only a handful who are major players and get a lot of detail.

Each of the Great Houses has a number of Houses Minor united under its banner, too. Yep, just like Game of Thrones , but with lasers. The Corrinos are notorious for internal power struggles, but the House as a whole rules with a steady hand, even if its Emperors are not particularly long-lived. The Sardaukar are like nuclear weapons themselves: rarely employed, but their mere existence is sufficient to deter any disobedience. While the Corrinos have spent thousands of years consolidating wealth and power, the Atreides have shored up their reputation for honor and justice.

The Atreides first came to prominence at the Battle of Corrin, when a cowardly Harkonnen abandoned his post and an Atreides swept in to save the day. House Harkonnen is a bag of cunts. Their homeworld is an industrialized shithole, and most of their subjects are degraded slaves. And now we get to the Houses that were just invented for this game! House Moritani is a bunch of devious bastards who are still best known for quickly wiping out House Ginaz in a brief and bloody war of assassins.

House Tseida developed on a planet which was ruled by a Butlerian Inquisition for thousands of years. Theocracy has waned, but they are, no kidding, a House of expert lawyers. I think they drink a lot of booze at the bars or someplace. The document that guides the way the Imperium works is the Great Convention.

Basically, it goes lie this: 1. It defines the faufreluches, the universal caste system. Houses are allowed to wage war on each other through formal duels, assassination, and political hostage-taking and ransom. This is called kanly. As long as you formally declare your vendetta, almost anything is permissible. What, even knifing babies in the crib? Can I interest you in a long vacation in the scenic Tupile system?

Atomic weapons. The penalty for this is that the Emperor executes your entire House and your home planet is destroyed. The Landsraad is, uh, feudal space Congress. The Landsraad forbids any action against the Guild, and authorizes the Guild to penalize misbehaving Houses with fines, punitive rates, embargoes, or outright confiscation.

The sol, plural solaris, is the imperial unit of currency, and pegged to the value of spice. It also contains the rules for creating Houses Minor for the player characters, even before we get rules for creating the PCs themselves! This is intentional. The Dune series is very much about interorganizational rivalry, how people are shaped by the backgrounds, and the historical consequences of individual actions, and so Dune is way serious about playing people with meaningful connections instead of a gang of murderous hobos.

Collectively, the Great Houses are the oldest institution in the Imperium, older than the empery, the Guild, and the Bene Gesserit. Each of the Great Houses holds a siridar -fief over a planet they claim as their homeworld, at least one seat in the Landsraad council, and shares in CHOAM, the corporation which controls the Imperial economy.

Arrakis is, of course, the most valuable fiefdom in the known universe.


Browse Books: Gardening / Container

And while Lynch attempted to pack the entire contents of the book into one film, Villeneuve adds the extra gamble of shooting just the first half of the story, trusting to providence that the resulting movie will be successful enough to bring him sufficient revenue to make the second part. Arakis is the source of spice, a mysterious substance that pretty much runs the entire solar system, so of course the Harkonnens are far from pleased about being ousted from their exalted position. She is one of the indigenous Fremen, who have always endured a precarious existence under the yoke of their despotic rulers. So it is not until he and the rest of House Atreides set foot on the sun-blasted sands of Arakis that they discover they are venturing into a carefully laid trap…. Villeneuve keeps everything bubbling along at a sedate pace, taking enough time to set out his stall. The world-building is beautifully done and the theme of colonialism convincingly explored. And if Paul Atreides is just another in a long list of Christ figures, a popular conceit in science fiction, well it hardly matters.

Quote > I'm the well-trained fruit tree. I'm the well-trained fruit tree. Attributed to:: Gurney Halleck. Reference:: Dune, by Frank Herbert.

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A young girl ran through the woods. Her gown was blood-stained. The young girl tore through the woods, hurrying to board the awaiting heighliner. She could stow away safely- only she could do it. She ran knowing, that if she fell or so much as stalled in any way, she would likely never get to safety. She ran knowing that the lush, beautiful forests around her, teeming with life, would be annihilated, blasted and void of all but death, before dawn rose over this part of the planet. In her satchel, she had a stillsuit- the water-retaining, heat-dissipating body-garment that Fremen wore in the dessert. Despite her hatred for all things Fremen, most especially their jihadi warriors- their brutality, their casual casting away of life, their greed for water and their contempt for anyone born foreign and arrogance in their own culture- the girl knew everything. The worth of the stillsuit, the worth of that hellish dessert planet, the strength and courage of the Fremen. But things had to change.

Dune: House Harkonnen Brian Herbert and Kevin J

A Mentat was a profession or discipline that was developed as a replacement to the computers and thinking machines following the Butlerian Jihad that banned the creation of machines in the human mind's image, just as the Spacing Guild and the Bene Gesserit took up similar functions. Gilbertus Albans displayed the first cognitive thinking and computer-like calculation capacity necessary for a Mentat. In the aftermath of the Butlerian Jihad , computers and other forms of thinking technology were banned due to the OCB 's commandment against thinking machines " Thou shalt not make a machine in the likeness of a human mind " and, at the same time, the anti-AI laws had been placed in effect; the punishment of owning such AI device or any kind being immediate death. Human computers, also known as Mentats, trained as replacements to the mechanical thinking technology, just as the all-female Bene Gesserit and the Guild of Navigators took up the same functions that had been previously covered by the Thinking Machines prior to the Jihad which banned all thinking technology.

An alliance embarks on a dangerous journey to uncover the secrets of the distant past and save their world in this captivating, deeply visionary adventure from 1 New York Times bestselling thriller-master James Rollins. A gifted student foretells an apocalypse.

DUNE (2021)

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Robot or human?

My planet, Arrakis, is so beautiful when the sun is low. Rolling over the sands… You can see spice in the air. At nightfall, the spice harvesters land. The outsiders race against time to avoid the heat of the day. They ravage our lands in front of our eyes.

Shop high-quality unique Gurney T-Shirts designed and sold by independent artists. Illustration Pop Art Gurney Halleck Dune Classic T-Shirt.

Bullet weapons are instant, accurate weapons, which are usually short-ranged but have an excellent firing rate. These weapons become proportionally ineffective as the enemy's armour becomes stronger. Missiles are armour-piercing weapons, usually suffering from a degree of inaccuracy. They are often capable of considerable range, and are particularly effective against armoured targets.

While we've done our best to make the core functionality of this site accessible without javascript, it will work better with it enabled. Please consider turning it on! Remember Me. Dreams 2.

I discovered that Pauly Fuemana , the frontman and singer from OMC, had died in of a degenerative nerve disease.

Master fiends! Master fighter! Master detective, master sleuth! It gets better still when the context plays it entirely straightforwardly, from the devilishness of the fiends to the smarminess of the crooks, to the competence supercompetence? Gibson wrote these books sincerely, with a love of the process, the characters, the excitement, that still never loses its craft—and steadily improves on itself, book by book.

Raise the head, close the eyes, breath in and test the air. Feel the sun come out from behind a cloud, the breeze gives a kiss on the forehead, a caress through the hair. Let the breath out, loud in the ears.


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